Week 3 Early Bounce Test
Update - July 6, 05
Feedback: Wow. And I thought I'd done a good job. Thanks to all who contributed, I realized I have a lot of work to do. First off, I should just start over. No, that's fine. I actually did this version to get an early idea about where to go from here, so that's good. Some things to keep in mind, however:
- I need to dump the sns 'til I've nailed the bounce.
- Since we're animating a basketball, litle or no sns will return.
- A basketball (well-inflated) will have much less energy loss than I've given this ball, so the height of the bounces will be higher and more numerous.
- Make a technically space version. I need to play with the spacing to determine if I think the spacing distribution on the upward movement should be equal to that of the downward movement, or if that makes it too mechanical.
- Make a Richard Williams inspired rigid bounce version.
Ok, I'm off!
Original post:
So here's an early flash-based test, it's half-size to fit this frame (320 x 240) but I think it works to convey what I'm after. I have the ball entering from the left and it's supposed to have a minimal amount of squash and stretch and resolve after the bounce with a little back-spin. What do you think?
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