Sean Graham's Animation Mental Blog

Friday, June 10, 2005

Siggraph Explored:

Siggraph 05 is coming up July 31 to August 4th.

My company is willing to send the art department! So I'm going! I'm also going to look into a student rate now that I'm taking the degree progam at AM and maximize the company's $600 per person budget.

Anyway, here are the highlights...

SIGGRAPH 2005

Keynote Address: George Lucas - 1:15-3:15pm Sunday

Computer Animation Festival


Electronic Theatre will have matinee (except Sun) and evening showings:
1:30-3:30pm, 7-9pm
Animation Theatres are showing 1-6pm (Sun), 9am-6pm all other days

Experience the year's finest achievements in animation, visualization, simulation, visual effects, and technical imagery.

Courses:

1. Anyone Can Make Quality Animated Films! (The Eight Basic Steps to Success)
Half-Day, Sunday, 31 July, 8:30 am - 12:15 pm, Hall A
Whether the film is one minute or one hour, there are simple basic steps to producing any animated film. This course explains how anyone with a little talent can apply industry-standard techniques to create polished, professional, commercial animated films. All the basic techniques, from developing the initial concept to compositing the final release print, are summarized and discussed. Comprehensive handouts guide attendees through the process.

5. "Madagascar:" Bringing a New Visual Style to the Screen
Half-Day, Sunday, 31 July, 1:45 - 5:30 pm, Hall A
New insights into the creative and technical thought processes required to evolve a new look for a CG movie. Highlights include how moving away from stylized realism required rethinking the creative process, development methods, and technologies, plus a comparison of the approaches that worked with approaches that did not.

17. Acting and Movement for Animators: Students, Teachers, and Professionals
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm, Room 502A
Animators perceive and apply acting theory in a different way than do stage actors.
Ed Hooks, author of Acting for Animators (revised 2nd edition, 2003), pioneered acting workshops that are specifically designed for the needs of the animator. Each consists of a lecture, simple improvisations, and acting analysis and deconstruction of clips from films. Hooks does not try to make stage actors out of animators. He teaches them acting theory in a fun, painless, and empowering way. The primary focus of Acting for Animators is to explore the connections among thinking, emotion, and physical action as they relate to performance animation.

Attendance at this course is highly encouraged. Its exclusive content will not be recorded in any post-conference video documentation.

22. Résumés and Demo Reels: If Yours Aren't Working, Neither are You!
Monday, 1 August, 3:45 - 5:30 pm, Petree Hall D
Beginning Learn what it takes to get a job in the computer graphics field. A top career coach and recruiter reveals the secrets of how to create an irresistible résumé and showcase your talent in a demo reel to get the job you want. Sample résumés and demo reels are included.

23. Taxonomy of Digital Creatures: Interpreting Character Designs as Computer Graphics TechniquesTutorial
Monday, 1 August, 3:45 - 5:30 pm, Room 515A
The process of developing digital creatures from concept to the screen is presented as a series of decision points. The focus is on classifying issues to allow design and performance requirements to drive the techniques employed in execution of the final product.

34. The Invisible Actor
Tuesday, 2 August, 1:45 - 5:30 pm, Room 515 A
An examination of the role of staging and composition in computer-animated films. Using examples from "Madagascar," the course explores the core elements of composition and how they are used to create a visual style.

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